TRADITIONAL INUIT GAMES
Grade Level
This lesson plan is designed to be used with students ages 12-15.
Objective
Students will learn about traditional Inuit games and the role these games
play in life in the Arctic. Pairs of students, or small groups, will learn one
game and demonstrate to the class.
Estimated Time Needed
1 class period.
Material
Virtual Museum of Canada (descriptions of traditional Inuit games):
http://www.virtualmuseum.ca/Exhibitions/Traditions/English/inuit_games.html
Copies of directions on playing traditional Inuit games (or students may visit
site):
http://www.athropolis.com/news-upload/11-data/index.htm
CBC Archive, “Arctic Winter Games”:
http://archives.cbc.ca/IDD-1-41-1194/sports/arcticgames/
Arctic Winter Games Website:
http://www.awg.ca/
Activity
- Ask students to name some of their favorite sports and games. List on the
board.
- Ask if anyone surfs? Skis? What factors influence why some people become
proficient in certain sports and games and others don’t? (climate, environment,
money, accessibility to materials, etc).
- Ask students to think about what they’ve learned so far about life
in the Arctic and Inuit culture. What sports/games would they expect are not
popular in Nunavut? Why?
- Remind students that life in the Arctic is very challenging. There are three
months of winter darkness accompanied by freezing temperatures averaging –30°
Celsius (-22°F). Games play a very important role in adapting to the severe
environment. Many games concern physical strength, agility and endurance.
In addition, games help in social posturing. Some games, like temple pounding,
were seriously competitive, and helped in gaining a standing in the community
and the respect of others.
- Explain that most traditional games were relevant to survival tactics. Strong
arms and hands were required to harpoon walruses, whales and polar bears and
then hold on to the struggling animal. Agile legs ensured one could jump over
bears, outrun wolves or catch caribou. There are many stories that have turned
into legends about someone capable of incredible athletic feats, kept hidden
until it became necessary to use them, as in Atanarjuat The Fast Runner.
- While many traditional games require no equipment, some do, including ropes
(toggle hand pull), sled races, Inuit baseball, and Inuit soccer. Ask students
if they are surprised that soccer and baseball are popular games? Why?
- Explain that while Inuit soccer is different from the worldwide soccer/football
of today, it does share the kick the ball and running aspects. In addition,
the skills and endurance are important to the game. The games are culturally
different; however they show a common thread with the games played by southern
students.
- Introduce The Arctic Games, established in 1970. Originally, only three
northern territories competed, however in 2000 the games included Alaska,
Yukon, Northwest Territories, Northern Alberta, Greenland, Magadan (Russia),
Nunavik (Quebec), Nunavut and Chukotka. Locate territories on a map.
- Explain that the Arctic Games feature many of the same games as in the Winter
Olympics such as cross-country skiing, hockey, speed skating and curling,
as well as northern sports like dog mushing and snowshoeing. Also included
are unique games exhibiting traditional Inuit competitions such as One Foot
High Kick, Two Foot High Kick, Kneel Jump, Sledge Jump, Airplane, Knuckle
Hop and Snow Snake.
- Some traditional Inuit games may have been learned in Asia before the Inuit
migrated across the Bering Strait around 2000 B.C Share the information from
the Living Traditions website with students. As each game is described, discuss
similarities to games with which students are familiar. Ask students which
skills they feel were further developed by participation in each game and
how those skills were useful to Inuit survival in their environment. (Optional:
Assign the above selection for homework. Ask students to create a table or
chart describing each game and answering the above stated questions.)
- Break students into pairs/small groups (for The Airplane) and have them
choose one of the following Inuit games: The Kneel Jump, The Back Push, The
Airplane (need 5 students to play), The Sitting Knuckle Pull, The Legwrestle,
The Knucklehop, The Mouth Pull, The Musk Ox Push. Explain that pairs are going
to learn how to play the game they chose and will demonstrate it for the class
(or in small groups).
- Students can research game independently or provide directions for how to
play to students http://www.athropolis.com/news-upload/11-data/index.htm.
Allow students time to learn and practice playing assigned game.
Evaluation
Once students feel confident, pull desks out of the way and arrange chairs
in a circle. Have students write name of game on board and demonstrate how to
play in the middle of the circle. If there is time, allow students to try each
game.
After all games have been demonstrated, ask students for feedback. Which game
is most fun? Most challenging?